If any of you have ever been a part of any kind of project then you know nothing is ever set in stone. Recently I've started a new games project since finishing Wild Machine and already there have been a few changes to my original plan.
Originally I was working with another audio student who had a lot more experience than I did with implementing audio in video games. So as this was my main project I want to learn as much as I could from them. However this was not their main project as well simply a project on the side to get some learning outcomes ticked off. So as the weeks went by and I focused on my podcast and they focused on their work I realised nothing was really getting done on this main project of my. So I decided that was what I should be focusing on right? So I sent some messages and tried to get some more assets completed and in the game when I found out two crucial pieces of information. The game we getting a content lock (no more updates allowed) within the next week or two and also the other audio student doesn't have much time to spare on the project. So I updated my plan to accomodate for the time frame change and the role changes. It's all you can really do to keep things on track sometimes. Keeping an updated project plan helps to keep people on the same page and in the future I won't hesitate as much as I did in this project to adapt to new changes. An additional change was the projects original deliverables. I was planning on have a video walkthrough of the level and sounds to boot. I thought It'd be easier to walk one of my teachers through the level and explain the way I added audio rather than just show them in a video.
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